Kliv

    Educational Tools

    Build a custom gamified learning platform

    Kliv is an AI app builder. Describe your gamified learning platform — curriculum, mastery rules, streaks, mocks, unlocks, and instructor view — and it builds the app.

    kliv.dev

    Just enter your idea into the text box and AI will build it for you

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    What is Kliv?

    Kliv isn’t a quiz app with points you sign up for and configure — it’s an AI app builder that builds software for you.

    You describe what you need in your own words, and Kliv builds it: the database, the logic, the screens, and the rules. What you get is a real, working app that’s yours. You can use it, change it later by asking for changes, and run it on your own accounts and your own domain. It isn’t a template with your name on it.

    On this page, that app is a gamified learning platform built around your curriculum and rules. Kliv builds all kinds of web apps; this is one example, and that’s what the rest of this page covers.

    Why build your own gamified learning platform?

    Gamification is only useful if the points mean something. A streak can show attendance, but it should not prove mastery. A quiz score can show progress, but only if it is tied to the curriculum you teach.

    Kliv builds the learning platform around your rules. Mastery can be earned per topic from your question bank. Streaks can count only real work. Stages can unlock only when the student meets the threshold you set. The instructor view reads the same records as the student view.

    Five gauges, all real

    The game works because each score has a rule behind it.

    The mastery map

    Topics such as airspace, weather, regulations, and performance each carry a level earned from scored answers and due reviews.

    The question bank

    Questions are tagged to topics and references. Retire a question, and mastery can recompute from the remaining bank.

    The streak

    A day counts when it includes the work you define: new material or due reviews, not empty taps or repeated freebies.

    The mock written

    Timed mock exams can be weighted like the real test and scored back into the same topic map.

    The stage and unlock

    A stage opens when the previous stage is passed and the student’s enrollment covers it. Access follows the record.

    An example: Malik’s pilot ground school

    Here’s how one instructor might use it. It’s only an example — you would describe your own curriculum, scoring rules, unlocks, and student access.

    01

    Placement shows the weak topics

    Malik gives Elin a 20-question placement quiz. Her panel shows she is strong on regulations and weak on airspace, so the study plan starts with the gap.

    02

    The daily habit counts only real work

    Elin answers 10 questions before work. Reviews come due on their own schedule, and the streak increases only on days that taught or reviewed something.

    03

    Mastery moves topic by topic

    Airspace moves from weak to green as Elin answers correctly over time. When Class B floors stop costing points, the map shows the change.

    04

    Payment opens the full course

    Elin starts with three free topics. When she pays $178 for the full course, the remaining stages open immediately because access follows billing.

    05

    Mocks support the endorsement

    After two timed mocks above the readiness line, Malik signs the endorsement from the same records the game kept.

    Describe the learning platform you want to build

    Kliv builds from your description, so the more detail you give, the closer the first version. Include the curriculum, question bank, scoring rules, unlocks, roles, and payments if you sell access. Here are three to build on:

    kliv.dev

    Pilot ground school

    Mastery by aviation topic, with paid full access.

    “Build a gamified ground school for private-pilot students with a 600-question bank tagged to airspace, weather, regulations, and performance. Count daily streaks only when students complete due reviews or new questions, run 60-question timed mock exams weighted like the written test, unlock stage two after stage one is passed, and sell full access for $178 after three free topics.”

    kliv.dev

    Safety certification course

    Team readiness and annual recertification.

    “Build a gamified safety training platform where crews earn mastery per module, managers see readiness by team, annual recertification quizzes unlock 30 days before expiry, and reminder emails go to workers who have due reviews.”

    kliv.dev

    Music theory ladder

    Levels, leaderboards, and certificate unlocks.

    “Build a gamified music-theory course where students climb interval, rhythm, and chord levels, practice streaks feed a weekly studio leaderboard, and the final exam unlocks a certificate after two mock tests above 85%.”

    What keeps the game honest

    The instructor panel reads the same data. Malik sees who is stalled in airspace, whose streak is only attendance, and who is two mocks from done. There is no export between the game and the gradebook.

    Rule changes are tested. Retiring a question, reweighting a mock, or adding a stage can be covered by tests before publishing, so students meet the version that passed.

    Nudges are scheduled. A weekly email can tell each student what came due and what improved. A parent of a teen student can get a read-only digest if that is one of your access rules.

    Streaks can help students return; teaching still does the work. For the syllabus, cohort calendar, and certificate, Kliv can build the whole school around the game.

    Common questions

    What exactly is Kliv?

    Kliv is an AI app builder. You describe the software you need, it builds the working app, and you own the result. For this page, that means a course app with a curriculum, question bank, mastery map, streaks, timed mocks, unlocks, and instructor views.

    Do I get a real app, or a template?

    A real app. Kliv builds the data, rules, and screens for your specific case, not a pre-made theme you fill in. You keep changing it by describing what you want different.

    Can I change it after it’s built?

    Yes. Ask for changes in plain words and Kliv updates the app. You can adjust fields, workflows, pages, emails, access rules, and reports without starting over.

    Do the points and streaks actually mean anything?

    They mean what your rules define. A streak can count due work completed. Mastery can count scored answers against the bank. Replaying easy questions does not have to inflate progress.

    Is this a quiz app or a course platform?

    It can be both. The game can sit on lessons, videos, files, certificates, and paid access in the same app.

    Can I sell the course or stages?

    Yes, if you want. Access can run through your own Stripe account, and unlocks can follow what the student bought.

    Do students need their own Stripe accounts?

    No. Students pay by card; Stripe is connected to your account behind checkout.

    Does the instructor get a different app?

    No. Same app, wider permissions. Instructors can see student panels and write to the bank; students see their own rows.

    What happens to students who stop?

    Their record waits. Mastery can fade on the schedule you choose, the streak ends honestly, and returning students restart from real numbers.

    Can I use my own question bank?

    Yes. Questions can be tagged to your topics and references, and retired later if the curriculum changes.

    Can mock exams match the real test?

    Yes. You can describe timing, weighting, scoring thresholds, and readiness rules.

    Can parents or managers see progress?

    Yes, if you allow it. A read-only view or digest can be another access rule.

    Can I use my own domain?

    Yes. The learning platform can run on your own domain.

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    Build the game around the curriculum

    Describe the bank, topics, streak rules, mock exams, unlocks, and instructor view. Kliv builds the learning platform that follows those rules.